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I don't really get it. Are they claiming that "I am T-Pain" would be expensive to build on Android because they would have to test it against a bunch of differe
by stanleydrew 17y ago
I don't really get it. Are they claiming that "I am T-Pain" would be expensive to build on Android because they would have to test it against a bunch of different devices and UIs? As far as I can tell the app shouldn't require any fancy UI elements. You just need a microphone and a speaker right?
- bmalicoat 17y agoIt doesn't 'require' fancy UI elements but that's what makes a decent app good or a good app great. Having lots of fragmented hardware to support (eg multiple resolutions) is a pain.
- vetinari 17y agoMultiple resolutions is not a problem, it is just pathetic excuse of Apple fanbois. Just wait, until Apple comes with iPhone using higher res, then of course it will be best thing since sliced bread and Apple will be first with such a novel concept.
- bmalicoat 17y agoMultiple resolutions is a problem compared to one resolution, you don't have to be an Apple 'fanboi' to realize that. Most artwork isn't vector and has to be recreated appropriately. Apple of course will upgrade the resolution (probably this summer) and it will create problems for iPhone developers as well. Another concern is no clear baseline of the Android hardware, considering it can run on anything from microwaves to tablets.
- alxp 17y agoAlso what if Motorola's microphone is sourced from a different supplier and has a different level of noise coming into it and it causes the app to not function, thousands of angry users and Smule's reputation is ruined. Predictability is a huge advantage.