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I think many have misinterpreted what he was saying, especially if they haven't read the actual article. Nvidia's CEO is saying that VR won't be a "completely s
by mtgx 10y ago
I think many have misinterpreted what he was saying, especially if they haven't read the actual article. Nvidia's CEO is saying that VR won't be a "completely solved problem" for at least another 20 years. And that's very much true and has already been known by VR enthusiasts.
Carmack was even saying stuff like you need a 12k or 16k display to have the "ideal" resolution in VR, years ago. Well, we're not going to get those kinds of displays in VR headsets anytime soon, and even if we do, that's orders of magnitude more performance that's needed compared to what we're using in today's PCs.
On top of that, you also need "virtual reality" to be as close as possible to actual reality in terms of graphics fidelity, so that's a few orders of magnitude more in terms of performance needed. If you want "Matrix-style VR", then yeah, that won't be achieved for at least another 20 years. The headsets will also have to become "glasses-like" to increase adoption and make them more convenient, which is going to take at least another decade, too.
All of that said, while I do think the 1440p resolution is way too low, and probably even 4k won't be the "optimal" resolution for VR, I do think VR will start becoming "mainstream" within the next 5 years. I think many took his comments to mean that VR won't be mainstream for another 20 years, but that's not what he was saying.