3 ms·
> But in a perspective projection, when some voxels are much closer to the camera than others I think that's why in most of the examples in Sir_carma's portfol
by khedoros 10y ago
> But in a perspective projection, when some voxels are much closer to the camera than others
I think that's why in most of the examples in Sir_carma's portfolio are presented from a distance, where the perspective projection will have less effect.
> I think the closest 3D analog to pixel art is not voxel art, but low poly art with low resolution textures.
I disagree. Low-poly art is a vector format, so it makes more sense to me to compare it to 2D vector drawings with a small number of control points.
Voxel art has similar resolution and color limitations to pixel art, and they share a certain aesthetic that I don't see in low-poly designs.