3 ms·
I agree re: low poly models (to achieve an aesthetic instead of for performance) being the next generation of pixel art. The Witness had a very distinct visual
by dave_sullivan 10y ago
I agree re: low poly models (to achieve an aesthetic instead of for performance) being the next generation of pixel art. The Witness had a very distinct visual style where the models are almost entirely low poly but the textures are high res and lighting, post processing, etc. are all modern. There's a lot that can be done there.
Btw, does anyone have any examples of this they like? Games, old or new, that used low poly exceptionally well? Several PSX games come to mind for me...
- cousin_it 10y agoThe Witness has an amazing art style, but unfortunately it's completely out of reach for individual developers, so it's not quite analogous to pixel art. Check out Sky Rogue or Drift Stage for something that's more realistically achievable.