3 ms·
The contacts page lists "Greg Douglas" as CTO - sounds like it might be this guy: http://www.doolwind.com/blog/game-developer-spotlight-greg-douglas-game-engine
by samlittlewood 17y ago
The contacts page lists "Greg Douglas" as CTO - sounds like it might be this guy: http://www.doolwind.com/blog/game-developer-spotlight-greg-douglas-game-engine-programmer/ http://www.doolwind.com/blog/game-developer-spotlight-greg-d...
Also, the same name appears against:
- A C++ R-Tree ( http://en.wikipedia.org/wiki/R-tree http://en.wikipedia.org/wiki/R-tree ) implementation:
http://www.superliminal.com/sources/sources.htm http://www.superliminal.com/sources/sources.htm (towards end)
- A contributor to the GameMonkey script engine.
I think it is legit, but the other shoe will drop when we see which knob got turned to max. at the expense of the others - My initial guess covers pretty much what others have pointed out - materials, lighting, compression. The example scenes look instanced to all hell (ie: the scene is a DAG).
Edit: Also see:
Bruce Dell's comments (and one from his dad!) in:
http://www.tkarena.com/Articles/tabid/59/ctl/ArticleView/mid/382/articleId/38/Death-of-the-GPU-as-we-Know-It.aspx http://www.tkarena.com/Articles/tabid/59/ctl/ArticleView/mid...
Comments from a 'Greg' - I assume 'Greg Douglas' who reports seen the inner loop:
http://www.somedude.net/gamemonkey/forum/viewtopic.php?f=12&t=419 http://www.somedude.net/gamemonkey/forum/viewtopic.php?f=12&...