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Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were po
by Keyframe 10y ago
Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were postcards (physical with CDs) with those.
I remember this though https://vimeo.com/97806117 https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g https://www.youtube.com/watch?v=YbNUIwi5F6g This was more like VR, not like QTVR. It gave you a dizzy spell and/or a headache after 15 minutes or so. It was worth it when playing Dark Forces with it though.
edit: I just remembered. IO Glasses cost somewhere about 1600 Deutsche Mark (around 800 Euros) and thing sucked, but not by much. I might still have them somewhere!
- agumonkey 10y ago'drawing is done with a thing called GL' very historical
- Keyframe 10y agoIt will soon be released as OpenGL on PC too, so you may give it a try!
- buttcoin 10y agoI spent a lot of time in late 99-2001 playing around with some of the prototypes IPIX was working on at the time. They had some of the best 360 stitched photography i'd ever seen, they'd built a quasi in-expensive adaptor for the Nikon cameras (The model that twisted in the middle), and were prototyping some really awesome 360 video tech. I think the best video I saw was a prototype helmet they'd put on users, allowing them to see stitched 360 footage from the perspective of a motorcycle riding through the Appalachians. It makes me wonder how things would have turned out if a few of those companies had worked together rather than individually trying to solve the same problems.
- Keyframe 10y agoI presume people from those companies, for the most part, went on to build (together) similar stuff in bigger companies like Google once their initial companies folded.