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I first saw QuickTime VR in around 1999, and was so blown away by it that I ended up building a whole business around it. I made software that stitched the imag
by ascorbic 10y ago
I first saw QuickTime VR in around 1999, and was so blown away by it that I ended up building a whole business around it. I made software that stitched the images, assembled them into a QTVR movie and let you build Streetview-type tours hosted on our servers. It was great fun, though reverse-engineering the Apple Graphics codec used for the the clickable hotspots was a bit tedious. Eventually we abandoned QTVR, as it became clear Apple had abandoned it. It was also a pain doing something that required the user to have the QuickTime plugin installed. We moved to using Flash instead, and it lives on at http://www.clevr.com/ http://www.clevr.com/ . It's pretty much abandoned now, as the state of the art in stitching is miles ahead of what it was then. I will eventually move it to use an HTML5 viewer. Amazingly there are still thousands of MAUs, despite having had virtually no updates in years.
- dvdplm 10y agoMe too! It was such amazing fun and we really believed we'd make it big time. We built "VR tours" to art cities in Italy. A few are still online: http://www.girareggio.it/ http://www.girareggio.it/ and http://www.comune.bologna.it/girabologna/ http://www.comune.bologna.it/girabologna/ and sort of kinda working. We used a Seitz Roundshot 220VR camera to take all the photos. Probably the weirdest camera I have ever used, quite special. As you say, it soon became clear that Apple was not investing any effort in QTVR (or in QT in general tbh) and I remember struggling writing a QT C-extension for our PHP-based authoring env. Good times!
- ascorbic 10y agoWhen I first started I didn't even have a digital camera. I took the photos with a film camera, had them printed, then scanned them in! Quite a contrast with shooting a panorama on my phone now.
- bshimmin 10y agoGreat story! Also: I bet that domain name would be worth something to someone.