5 ms·
Here's Ryan Clark (Crypt of the NecroDancer) writing about what makes a game commercially viable: http://www.gamasutra.com/blogs/RyanClark/20150917/253842/What
by polm23 10y ago
Here's Ryan Clark (Crypt of the NecroDancer) writing about what makes a game commercially viable:
http://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php http://www.gamasutra.com/blogs/RyanClark/20150917/253842/Wha...
Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good:
https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U
Here's Rami Ismail, also of Vlambeer, explaining how making a game a week helps you develop an intuition for some parts of game making:
http://ramiismail.com/2014/02/game-a-week/ http://ramiismail.com/2014/02/game-a-week/
Here's a talk by Sid Meier (Civilization) about Interesting Decisions:
http://www.gdcvault.com/play/1015756/Interesting http://www.gdcvault.com/play/1015756/Interesting
- emsy 10y agoRyan also has a great Twitch stream every friday where he analyzes the current Steam topsellers and Kickstarter projects.
- samwestdev 10y agoSounds interesting. Does he archive on youtube?
- emsy 10y agoSorry I only just saw this, hope it'll reach you. You can find previous broadcasts at https://www.twitch.tv/ryan_clark/profile https://www.twitch.tv/ryan_clark/profile
- deleted 10y ago[deleted]
- fao_ 10y agoAnother one from Vlambeer, and a personal favourite: 'Juice it or lose it' https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
- aparadja 10y agoThe Jan Willem Nijman talk was excellent, thanks for posting it! To those that haven't seen it yet, he iterates a boring game prototype into something that actually seems worthwhile. And all he does is add tiny things that seem inconsequential at first. Stuff like "make the bullets faster" and "add a muzzle flash". I was amazed at how big of a difference the small changes made in the end. Adding enough lipstick to a pig actually worked wonderfully.