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He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec
by polm23 10y ago
He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation):
https://gist.github.com/polm/05db396cf08b9ec2a81c https://gist.github.com/polm/05db396cf08b9ec2a81c
- drewjaja 10y agoI'm working on my own minigames with spritekit and love these tips! Does anyone know of any other blogs/books to read with handy tips on game design?
- wsc981 10y agoYou probably already found it, bit the Game Programming Patterns[0] website is a great read. I bought the book, but all content is available on the site. Also nice is this archived post[1] on getting started as game programmer. I am making my first real game this year, also using SpriteKit. [0]: http://gameprogrammingpatterns.com http://gameprogrammingpatterns.com [1]: http://web.archive.org/web/20051104034215/http://www.lupinegames.com/articles/path_to_dev.html http://web.archive.org/web/20051104034215/http://www.lupineg...
- polm23 10y agoHere's Ryan Clark (Crypt of the NecroDancer) writing about what makes a game commercially viable: http://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php http://www.gamasutra.com/blogs/RyanClark/20150917/253842/Wha... Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good: https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U Here's Rami Ismail, also of Vlambeer, explaining how making a game a week helps you develop an intuition for some parts of game making: http://ramiismail.com/2014/02/game-a-week/ http://ramiismail.com/2014/02/game-a-week/ Here's a talk by Sid Meier (Civilization) about Interesting Decisions: http://www.gdcvault.com/play/1015756/Interesting http://www.gdcvault.com/play/1015756/Interesting
- emsy 10y agoRyan also has a great Twitch stream every friday where he analyzes the current Steam topsellers and Kickstarter projects.
- samwestdev 10y agoSounds interesting. Does he archive on youtube?
- emsy 10y agoSorry I only just saw this, hope it'll reach you. You can find previous broadcasts at https://www.twitch.tv/ryan_clark/profile https://www.twitch.tv/ryan_clark/profile
- deleted 10y ago[deleted]
- fao_ 10y agoAnother one from Vlambeer, and a personal favourite: 'Juice it or lose it' https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
- aparadja 10y agoThe Jan Willem Nijman talk was excellent, thanks for posting it! To those that haven't seen it yet, he iterates a boring game prototype into something that actually seems worthwhile. And all he does is add tiny things that seem inconsequential at first. Stuff like "make the bullets faster" and "add a muzzle flash". I was amazed at how big of a difference the small changes made in the end. Adding enough lipstick to a pig actually worked wonderfully.
- syngrog66 10y agolots of info, leads, links: https://en.wikipedia.org/wiki/Game_design https://en.wikipedia.org/wiki/Game_design also try Google, Amazon and YouTube
- ohhoe 10y agoYou should check the GDC Vault! http://www.gdcvault.com/ http://www.gdcvault.com/
- hellbanner 10y agogdcvault.com - videos from game developers conference