4 ms·
> I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I think you
by PhasmaFelis 10y ago
> I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures.
I think you're looking at a very narrow subset of available games. The nine "Popular New Releases" on the Steam front page right now are:
* A point-and-click adventure about an empathic healer (Resette's Prescription)
* A 4X strategy game where violence, diplomacy, and economics are all useful tools (Planar Conquest)
* A violent, profane combat game (Apocalypse: Party's Over)
* A game of bloodless slapstick violence where no one ever dies (Goat Simulator: Waste of Space)
* A racing game (Table Top Racing: World Tour)
* An idle game where abstracted combat happens offscreen (Idling to Rule the Gods)
* A political simulator where violence is one option among several (Power & Revolution)
* A shooting game (The Big Elk)
* A transportation simulator (Simutrans)
So that's two games out of nine that are mainly about killing, and another two out of nine that are completely peaceful. The AAA chart-toppers tend towards combat or sports, but there are literally thousands of games released every year that are either completely non-violent or not focused on violence.
And, for the record, it's pretty damn insulting to imply that liking violent games makes me a violent person. And there isn't any land on earth that wasn't "taken via murder" at some point. You don't get to be smug because your birthplace was last conquered 500 years ago instead of 200.
- detaro 10y agoWait, Simutrans on the Steam frontpage? ... wow. (It's a formerly one-man freeware, now open-source game that has been around for ages (15 years or so?)) But well-deserved IMHO, it is a neat game.
- PavlovsCat 10y ago"Princess Remedy in a World of Hurt" is also on Steam, and it's free. > And, for the record, it's pretty damn insulting to imply that liking violent games makes me a violent person. Nobody said that. Being someone who can sit still while war criminals dine is what makes us violent people, I'd say, and maybe that's what OP meant, too: "how violent we actually are, through our government and corporate intermediaries" = that is the violence (or accommodation of violence if you will) we are being charged with, and I for one am pleading guilty. We're at best super peaceful people that live on and operate a machine that kills day in and day out.