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His Windows game "Torus Trooper" (http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html) inspired one th
by gavanwoolery 10y ago
His Windows game "Torus Trooper" (http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html) inspired one that I made: https://www.youtube.com/watch?v=vr1zyE7ny5A https://www.youtube.com/watch?v=vr1zyE7ny5A
- david-given 10y agoTorus Trooper has been ported to Linux --- it's even in Debian! And it's written in D. It's worth having a look at if you're interested in this sort of thing; a lot of his shoot-em-ups use a markup language, BulletML, which describes enemy behaviours in XML... A job or two back I spent a lot of time buried deep inside noiz2sa (http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html), another of his BulletML games, porting it to a mobile game platform as a demo. (This one's in C.) I'm not really a fan of that sort of game but it's a lot more subtle than it looks at first glance. The overall game design and level layout is very carefully done; the way the end-of-level bosses work is particularly clever (they're just ordinary enemies with lots of hit points!). And the whole thing's only 3kloc. Noiz2sa works well on small screens, but Torus Troopers looks fantastic on a big screen. And both games sound fantastic. Anyone know who writes his music?