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Yes, of course it's possible. Something like FTL is a fun, engaging game which makes use of conflict as a game mechanic and driving force. The game wouldn't mak
by kirrent 10y ago
Yes, of course it's possible. Something like FTL is a fun, engaging game which makes use of conflict as a game mechanic and driving force. The game wouldn't make sense without it.
You might as well bemoan the 'violence' of chess with its military units and combat. Video games can be enhanced through the use of violence just as books, film, and board games can. You're not a bad person for enjoying it. You're just a person.
- bmer 10y agoBut why bother using conflict as a driving force? Is it simply because we are used to conflict being a driving force in our entertainment for millennia (e.g. chess being set in a military environment, even though it could be completely abstracted away from it)?
- kirrent 10y agoWhy do I love the aesthetic of a Tarantino film? Because it's fun. Violence and catharsis are powerful tools that can enhance a bit of media when used correctly. They can be critical and make you feel negative emotions a la Spec Ops: the line, they can switch off your critical faculties and let you have mindless fun like Saints Row, or they can exist in a more abstract and stylised form like in FTL. Sure, all of these examples could be remade using other techniques to drive them forward but I can't imagine them being as good that way. It's not only because we're used to conflict being a driving force in entertainment. It's also because it's such an effective driving force for so many types of entertainment. For me, no other justification is needed for artist's to make an artistic choice. Video games with murder are not only fun.