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Time to post his website again http://mrl.nyu.edu/~perlin/ http://mrl.nyu.edu/~perlin/ Needs to be ported to webgl some day
by VMG 10y ago
Time to post his website again http://mrl.nyu.edu/~perlin/ http://mrl.nyu.edu/~perlin/
Needs to be ported to webgl some day
- kaoD 10y ago> Needs to be ported to webgl some day There are many shader implementations of continuous noise. Most should be WebGL compatible. EDIT: https://github.com/ashima/webgl-noise https://github.com/ashima/webgl-noise there you go :) Includes classic noise (Perlin I guess?) and Simplex.
- Retr0spectrum 10y agoThere's another cool WebGL simplex demo here: http://alteredqualia.com/three/examples/webgl_terrain_dynamic.html http://alteredqualia.com/three/examples/webgl_terrain_dynami...
- VMG 10y agoI posted it because he has dozens of demos like the noise generation, all written in Java unfortunately.