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This sounds completely agreeable in GPU programming. It's not feasible to provide elegant one liner solutions. It's about managing a state for a quite complex
by fsloth 10y ago
This sounds completely agreeable in GPU programming.
It's not feasible to provide elegant one liner solutions. It's about managing a state for a quite complex piece of hardware and the exact point of Vulkan was to provide a bare-metal low-overhead API without complicated utility routines. So yes, it's supposed to be like that.