3 ms·
I found this to be fairly interesting content. I knew most of it so useful as a refresher and one can really argue not game specific in many ways though certai
by tfigment 10y ago
I found this to be fairly interesting content. I knew most of it so useful as a refresher and one can really argue not game specific in many ways though certainly slanted in that direction. Anything with real-time performance considerations like control/embedded system programming can also use the advise. I found Alexandresu's Modern C++ Design valuable many years ago for similar advise. I used Loki and its allocators and smart pointer strategies in a lot of code over the years due to control over data locality.
I found the next posts/chapters on Marshalling and Encoding even more interesting with comparison and pros/cons of different encoding techniques. I was not aware of the FlatBuffers library and see why the author likes it and may have to look into using in future projects.