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The idea is that you can fairly easily, with current hardware, make experiences that don't induce sickness. It's mostly about ensuring the framerate stays high
by agildehaus 10y ago
The idea is that you can fairly easily, with current hardware, make experiences that don't induce sickness. It's mostly about ensuring the framerate stays high and never moving the viewport for the user.
Unfortunately Oculus and HTC/Valve can't stop developers from doing the obvious things that make everyone sick. Dumb developers can and will.
Some people get sick simply looking at motion on a 2D monitor. So there will always be people getting sick in these experiences.