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The authors points about both ocular and vestibular sources of VR nausea are valid, and both will probably be resolved. There are two solution paths: technical
by intrasight 10y ago
The authors points about both ocular and vestibular sources of VR nausea are valid, and both will probably be resolved. There are two solution paths: technical and biological. The author spent a bit of time on the technical solutions but none on the biological solutions. The simplest biological solution is one that we all already possess to varying degrees - neural plasticity. The brain is a plastic organ. In young children it is even more plastic. I doubt that the studies have yet been done, but I'd bet that kids trained with high-quality VR goggles from the age of three would not suffer from either form of nausea. Also I doubt that they would suffer from the after-effects of VR. Old-timers like myself will experience nausea. For my wife, it will be so bad that she just won't do it. I expect that the majority of today's adults will reject VR. But as with all things, the children are the future.
AR is a different thing entirely. The Hololens holoportation demo was one of the most amazing tech demos I've ever seen. Watching that, you know where the future lies. The gear manufacturers may not like to admit it, but there will likely be a long "arcade" phase to AR entertainment were we pay a visit to a "holodeck" facility that has the half a million dollars in gear which would be required to make this a great experience. I have no problem with that - I already pay to go see a movie or go bowling or to an amusement park.