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In addition to the distance cues the brain derives from eye musculature he mentions, there are also distance cues based on audio perception. This perhaps explai
by tacos 10y ago
In addition to the distance cues the brain derives from eye musculature he mentions, there are also distance cues based on audio perception. This perhaps explains why dramamine has an odd impact on VR motion sickness.
The audio tech in this area is pretty weak. Dolby Surround is about "gee whiz" not detailed modeling of environments with customizations for the impulse response of each moviegoer's ear canal. Lots of work to be done.
- jobigoud 10y agoWe do have positional audio in modern consumer VR headsets. (And I'd bet the military units mentioned in OP don't have it). This goes way beyond binaural audio.
- tacos 10y agoThe headphones are pretty bad -- and not isolated. So part of my brain is hearing "living room" while the rest is hearing "wide open space." I posit this contributes to the problem. Also two imperfect immersive sources (video + audio) that each lag is far worse than one. I was glad to see Oculus was tackling the problem... then I got a look at what they were actually doing. Can't say more other than to point out there's a lot more work to be done.