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Not really. Even if you take FOV 60 degress, the artifacts are still there. It's simply a matter of projection based on similar triangles on a plane. Retina is
by bitL 10y ago
Not really. Even if you take FOV 60 degress, the artifacts are still there. It's simply a matter of projection based on similar triangles on a plane. Retina is curved, eyes are also micro-moving all the time amongst other things to estimate depth. Perspective projection is the elephant in the room of CG/VR, there were multiple PhDs on how to perceptually correct this but everybody stays with simple affine matrix because it is convenient and 1/z is linear for quick depth comparison. Remember Wolfenstein 3D? Raycasting there didn't deform dimensions of objects. Doom however deforms them. Just start W3D in front of a wall and look left-right. Wall's dimensions don't change. Now do the same in Doom. Vertigo!
- WalterSear 10y agoI stand corrected :)