2 ms·
That's just because the camera and your eye's focal range differ. It's trivial to fix.
by WalterSear 10y ago
That's just because the camera and your eye's focal range differ. It's trivial to fix.
- bitL 10y agoNot really. Even if you take FOV 60 degress, the artifacts are still there. It's simply a matter of projection based on similar triangles on a plane. Retina is curved, eyes are also micro-moving all the time amongst other things to estimate depth. Perspective projection is the elephant in the room of CG/VR, there were multiple PhDs on how to perceptually correct this but everybody stays with simple affine matrix because it is convenient and 1/z is linear for quick depth comparison. Remember Wolfenstein 3D? Raycasting there didn't deform dimensions of objects. Doom however deforms them. Just start W3D in front of a wall and look left-right. Wall's dimensions don't change. Now do the same in Doom. Vertigo!
- WalterSear 10y agoI stand corrected :)