3 ms·
> I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator I think this is what's being undervalued about
by ethbro 10y ago
> I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator
I think this is what's being undervalued about VR -- the increased proportion of people for whom it "works" vs a 2D monitor.
My opinion has gradually shifted towards the reason some people don't read books, or comics, or watch TV, or play current games having to do with different susceptibility / willpower to suspend disbelief / engage immersion.
Someone who doesn't enjoy a fictional book the way I do isn't reading a different book; I think they just aren't seeing the book with the same realness that makes it exciting to me. Aka the "we're just looking at a rectangle with some colors on it" response to computers.
I feel like VR is the first step in awhile that can really lower the bar in terms of "must be this susceptible to suspending disbelief to ride" (post-graphics fidelity, which probably had its biggest objective jump with the first 3d cards).