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The problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset. To make a video that leverages the
by jobigoud 10y ago
The problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset.
To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.
- chj 10y agoI am referring to games. I only tried two though.