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I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the
by vectorpush 10y ago
I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the door, but software developers haven't really had time to produce much beyond "app-store" quality content which tends to lack lasting replay value. We all know it takes a lot of time to produce high quality software and there is still a lot of experimentation that needs to happen before developers lock onto the techniques that provide the optimal experience.
People aren't going to keep putting on their headset just to look at tech demos, they're going to keep coming back to experience the well designed, super fun, highly addictive title that they've been playing obsessively, just like on every other platform.
- throwaway13337 10y agoIt's a chicken and egg problem. Because the hardware is so niche, the software makers don't have an audience to justify a big investment. What's more, content - even if it becomes the Mario of the VR - is not as important as the platform itself for control. Companies and investors realize this and so they focus on platforms. And so we have a bunch of companies vying for a turn at the platform while no one wants to make content.
- hayksaakian 10y agothere's no 'mario' or 'angry birds' of VR yet, that opportunity is wide open for the right company
- usrusr 10y agoThere is not much of an opportunity, because a market capped at one copy per headset is tiny. People did not buy smartphones because they wanted to play angry birds, they played because they already had a phone. What smartphones had and VR will never have is a feature like pinch to zoom: something that not only looks impressive but also happens to be routinely demonstrated in a social setting, without the explicit intention of showing off.
- exodust 10y agoHaving owned an Oculus, I can't agree the tech is ready. Personally I won't be touching the hardware again until it evolves to something like putting a pair of sunglasses on, and the image covers your entire field of vision, with better resolution. The black border around the image was disappointing and prevented full immersion. I also want an integrated tracking camera in my laptop. The less clutter of hardware the better. And a brightness control dial on the side would be nice too. Those little screens are very close to your eyes, having a dimmer would be great - for those applications that seem to think you want full screen whiteness flooding your retinas.