4 ms·
To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that a
by newhouseb 10y ago
To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that are opened up by being able to program in "the real world." If you've played with Tiltbrush at all you can see a glimpse of this. Your brain's implicit understanding of your presence in 3D space is incredibly vital to understanding the shapes and structure that you see with your eyes. You can imagine many design fields: fashion, furniture, architecture, etc can all have a dramatically reduced leap between conceptualization and realization.
A lot of people are quick to dismiss VR and present AR as the future, but I think a more constructive way to think about it is that VR is AR without the walls punched out (yet). Realistically, we all spend the majority of our lives in a couple rooms (an office and a bedroom), so by moving to AR the largest benefit is going to be comfort. So many potential new interactions are ripe for exploring today, even in VR (not to mention the Vive has a front-facing camera anyway, although the latency can be a bit nauseating).
- return0 10y agoI await for the current hype to calm down for the same reason. I see it as the natural evolution of monitors.
- fsloth 10y agoTiltbrush on the Vive is friggin amazing. The thing with it is that it's not just a painting app. If the brush width is set to wide and style to solid it's the most fluid and intuitive 3D modeling system I've ever used. I'm a hobbyist artist - using the Vive for a first time I could sculpt a 3d figure, life sized, in front of me in just minutes. (Professinal 3D designers are probably faster than that on their 3D system of choice but I'm just an accidental hobbyist). I would guess the better one can generate shapes from memory the more amazing the experience is. This will be huge with designers.
- madaxe_again 10y agoYup. There's a lot going on right now with people making tools for sculpture, for design, and even stuff like minecraft is a blast on the vive. I've had mine three weeks and managed to spend 6 hours in it solidly on Saturday - 30 minutes and you need a nap? Please. Better make some ovaltine and put your slippers on. On the other hand, I can't take more than 30 minutes of holopoint - it's physically intense and leaves you a sweaty wreck. As to motion controllers "perhaps being more intuitive" - I'm guessing he hasn't used them. They're not "more intuitive" they're your damned hands, joining your head in another world. I mean, I suppose hands are useful in interacting with the world. I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator - and this is a guy who fumbles with his iPad. So - motion controllers are not "perhaps more intuitive", unless you count your hands as "perhaps more intuitive" to pick things up with than your mouth. Other "game changer" stuff - altspace vr is the nearest thing to Stephenson's metaverse I can conceive of - it's not like sitting at home chatting on irc watching a stream of something with others - it's like meeting people and going somewhere. It's all well and good going "I'll wait five generations", but a) you're missing out on pre-september vr and b) if nobody buys devices there won't be five generations.
- purplelobster 10y agoSpot on. I'm so surprised so see so many close minded tech geeks here on HN. Is it really so difficult to extrapolate from the current of VR tech to a few years out? My guess is most negative people on here hasn't actually tried the Vive.
- aub3bhat 10y agoIf you think Vive is awesome just check out HoloLens its brilliant. Forget all the issues with limited FOV. HoloLens changes how you interact with real world.
- ethbro 10y ago> I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator I think this is what's being undervalued about VR -- the increased proportion of people for whom it "works" vs a 2D monitor. My opinion has gradually shifted towards the reason some people don't read books, or comics, or watch TV, or play current games having to do with different susceptibility / willpower to suspend disbelief / engage immersion. Someone who doesn't enjoy a fictional book the way I do isn't reading a different book; I think they just aren't seeing the book with the same realness that makes it exciting to me. Aka the "we're just looking at a rectangle with some colors on it" response to computers. I feel like VR is the first step in awhile that can really lower the bar in terms of "must be this susceptible to suspending disbelief to ride" (post-graphics fidelity, which probably had its biggest objective jump with the first 3d cards).
- greggman 10y agoI agree they're great but they are not your hands. I was still pressing the wrong button all the time. I need gloves not wands
- madaxe_again 10y agoI don't think the neural remap is that hard - i mean, you can type, and it doesn't work through a pen and text interpretation. Having used the controllers and leap motion, the controllers I prefer, as grasping nothing is less immersive than grasping a controller - in my view, anyway. Now, gloves with feedback, those will be interesting - but are a way off. I was recently thinking about 3d printing trackable objects to get around the whole topic, and allow leap motion/manus/whatever to be that much more real.
- SixSigma 10y ago> we all spend the majority of our lives in a couple rooms You realise you are speaking for your self, not "we all". Believe it or not some people go outside.