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Honestly the only reason I'm excited to get one is for racing simulators. Rather than trying to sit close to a big TV or having multiple displays, you can just
by Viper007Bond 10y ago
Honestly the only reason I'm excited to get one is for racing simulators. Rather than trying to sit close to a big TV or having multiple displays, you can just use one of these for the immersion. Plus you can look around like you would in a real car.
Great example (with a bit of augmented reality via green screen mixed in): https://youtu.be/LlFKjWGxZqk https://youtu.be/LlFKjWGxZqk
- teh_klev 10y agoNot poo-pooing that video, but not sure if you read the short FAQ in the description: FAQ - No, i can´t see my hands or the steering wheel while playing, it´s done in video editing - I´m using the Oculus Rift DK2 with runtime 0.6 - The block dot comes from unwarping the Rift video, I´m sorry for that, but i couldn´t get rid of it - Greenscreen is to make my room invisible so i can edit real and virtual view together - The poor resolution is because i record with 1080p but then have to crop the picture down the the view of one eye in 16:9 so i get less than 720p. This will get better as soon as i get the final verion of the Rift or the Vive That said, I'd totally buy into VR if I could do that. For now I think I'll wait for a bit.
- Viper007Bond 10y agoRight, as I says it's augmented reality but what he sees (other than his hands and wheels) is right. Another without that: https://youtu.be/7R5swCafrOs https://youtu.be/7R5swCafrOs
- bencoder 10y agoYeah, I use my DK2 pretty much solely for a flight simulator (FSX with Flyinside). I'm learning to fly in real life and it turns FSX into a realistic way of training for GA flying, rather than only instrument procedures - being able to look around out the windows makes all the difference.
- usrusr 10y agoIf you are into flight simulation, then you are likely to have experience with the old head tracker / desktop monitor combo as well. How do those experiences compare? (I'm asking because I have spent quite a bit of time doing headtracked virtual piloting, zero with a VR headset)
- bencoder 10y agoI only have limited experience with the headtracker + monitor combo but I much prefer VR. With the headtracker it more felt like just a convenient input method for head position, whereas with vr, well, it's like you're really in the plane. It doesn't feel like there's some translation between me moving my head and the camera on screen moving. The loss of visual acuity is an issue, but since I fly only GA this is not so much of an issue - I'm mostly looking out of the windows and try not to focus on the instruments, just like in the real world. If anyone you know owns a headset (DK2, CV1, Rift), I'd highly recommend borrowing it and trying the free version of FlyInside (15 minute demo limit) to get an idea: https://flyinside-fsx.com/Download https://flyinside-fsx.com/Download