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I did the Oculus demo at a Best Buy. The technology is incredibly impressive, but I found the experience annoying. Besides the face sweat, I just can't envision
by jkelsey 10y ago
I did the Oculus demo at a Best Buy. The technology is incredibly impressive, but I found the experience annoying. Besides the face sweat, I just can't envision myself coming home and enjoying my time in a headset the same way I can enjoy myself in front of a TV or computer, and I think that's because you can't see around your physical space without taking the headset on and off.
Maybe I'm just being a troglodyte about VR. I can admit that much.
- ARCarr 10y agoThe HTC Vive has a camera on the front you can turn on to see around your environment.
- pen2l 10y agoOh wow, I did not know that. So basically, Vive is a potential AR device as well. Speaking of which, I have the mattel view-master headset that I use with an iphone 6. If you use the default mattel app, the device looks through the camera, and when it sees the disc that comes along it (this one: http://www8.pcmag.com/media/images/488976-mattel-view-master-virtual-reality-vr-viewer-starter-pack.jpg?thumb=y http://www8.pcmag.com/media/images/488976-mattel-view-master... ) -- it renders a rocket spinning on top of it. So even the cheap headsets allow a VR... but of course, the lag and stuff kind of bring it down and make it very headache-inducing. Of course the best AR experience is one where reality is not see through a re-render picture of stuff captured from camera, but simple you seeing the stuff around you through a glass because nothing beats reality.
- SimonPStevens 10y agoNo, not quite. It's a single camera mounted in the centre. So it can't do stereoscopic 3d and although the resolution is OK, it's not great. Currently you can bring the camera up as a floating window attached to you controller that lets you look out into the real world. It's kind of like looking at the world on a tablet screen in your hand. I believe they recently have provided access to the camera stream via the API, so we might see developers start integrating it into things, but it's never going to be like AR.
- jsprogrammer 10y agoA second (or 4) camera would be cheap to add. What is the latency like, though?
- visarga 10y agoMaybe the headset idea is not so great. If we created a spherical room around the user and displayed the 3D image on it, in all directions, it would be more natural. Especially if we can still walk inside the sphere in any direction.
- fsloth 10y agoThat's pretty much HTC vive
- exodust 10y agoUnless Vive is an actual room you strap to your head, then no.
- fsloth 10y agoBut it is, sans the tactile feedback. By which I mean, once worn, the experience is indistinguishable from being in a room. This is from experience. I've experimented with Oculus, Hololens and Vive and by far Vive has the most compelling experience from the point of view of generating a perception of an alternative reality - and your description is actually pretty good in explaining the experience.
- deleted 10y ago[deleted]
- jobigoud 10y agoThis is called a CAVE and it's the predecessors to today's HMDs. https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ...
- jonah 10y agoI spent time inside UCSB's AlloSphere this weekend. http://www.allosphere.ucsb.edu/ http://www.allosphere.ucsb.edu/ In VR headset terminology it has full field of view, zero latency head tracking, very high resolution, group experience, no fatigue, etc. Obviously, everyone can't have one in their house but it's a great experience.