3 ms·
The Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.
by hesdeadjim 10y ago
The Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.
- chj 10y agoMy two cents on Vive after a short experience: 1. Video quality is better than google cardboard, but not much. Yeah, I am surprised too. 2. Headset and Control don't fit very well, at least for me. 3. You need a large empty room. Otherwise I can see myself running into things. Bottom line: no way I am going to buy this.
- deleted 10y ago[deleted]
- jobigoud 10y agoThe problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset. To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.
- chj 10y agoI am referring to games. I only tried two though.
- TwoBit 10y agoVive is worse in most other ways. Worse clarity, worse comfort, worse app performance, worse microphine, worse audio experience. I don't see any practical tracking difference between the two.
- Taek 10y agoAgreed on most points, but that's not the big one. The ability to move around, to reach out and grab things, to use hand-eye coordination to block a bullet with a shield, hugely sets the Vive apart. It's not even close. The gameplay is innovative, exciting, and superior. Full room VR is the difference between need for speed on a PSP and a full arcade racing game with pedals, a wheel, and motors that jerk your body around as you drive. The oculus may be better in a myriad of ways, but the Vive got the most important things correct. Everything else will clean up substantially in iteration two, which may be as soon as 24 months.