4 ms·
Exhausting in what way? Is it too heavy, or is it somehow cognitively expensive?
by __david__ 10y ago
Exhausting in what way? Is it too heavy, or is it somehow cognitively expensive?
- usrusr 10y agoI used to do flight simulation with a head tracker to control the virtual cockpit perspective. Hardly any mass added over regular headphones, but it was a world of a difference between holding my head in whatever position that felt comfortable to see the screen and holding it in exactly the right angle to point the camera to where I wanted. It's fun and a great improvement over manually controlling the camera, but also surprisingly exhausting.
- RyJones 10y agoWhen I play TF2 in 2D, I guess it's far enough away from reality that I don't try to understand what I'm seeing. When I play it in the Rift, I see a bunch of stuff that isn't quite right. I don't think it's the uncanny valley, because the game is still a cartoon. I really can't explain it any better than the author: after I play for a while, I need a nap.
- kinkdr 10y agoLike the 3D TV syndrome?