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I'm in the same place - I probably got 12 hours of gameplay out of it before I unplugged mine. It is exhausting and frustrating to use.
by RyJones 10y ago
I'm in the same place - I probably got 12 hours of gameplay out of it before I unplugged mine. It is exhausting and frustrating to use.
- __david__ 10y agoExhausting in what way? Is it too heavy, or is it somehow cognitively expensive?
- usrusr 10y agoI used to do flight simulation with a head tracker to control the virtual cockpit perspective. Hardly any mass added over regular headphones, but it was a world of a difference between holding my head in whatever position that felt comfortable to see the screen and holding it in exactly the right angle to point the camera to where I wanted. It's fun and a great improvement over manually controlling the camera, but also surprisingly exhausting.
- RyJones 10y agoWhen I play TF2 in 2D, I guess it's far enough away from reality that I don't try to understand what I'm seeing. When I play it in the Rift, I see a bunch of stuff that isn't quite right. I don't think it's the uncanny valley, because the game is still a cartoon. I really can't explain it any better than the author: after I play for a while, I need a nap.
- kinkdr 10y agoLike the 3D TV syndrome?
- hesdeadjim 10y agoThe Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.
- chj 10y agoMy two cents on Vive after a short experience: 1. Video quality is better than google cardboard, but not much. Yeah, I am surprised too. 2. Headset and Control don't fit very well, at least for me. 3. You need a large empty room. Otherwise I can see myself running into things. Bottom line: no way I am going to buy this.
- deleted 10y ago[deleted]
- jobigoud 10y agoThe problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset. To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.
- chj 10y agoI am referring to games. I only tried two though.
- TwoBit 10y agoVive is worse in most other ways. Worse clarity, worse comfort, worse app performance, worse microphine, worse audio experience. I don't see any practical tracking difference between the two.
- Taek 10y agoAgreed on most points, but that's not the big one. The ability to move around, to reach out and grab things, to use hand-eye coordination to block a bullet with a shield, hugely sets the Vive apart. It's not even close. The gameplay is innovative, exciting, and superior. Full room VR is the difference between need for speed on a PSP and a full arcade racing game with pedals, a wheel, and motors that jerk your body around as you drive. The oculus may be better in a myriad of ways, but the Vive got the most important things correct. Everything else will clean up substantially in iteration two, which may be as soon as 24 months.