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Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This
by illumin8 17y ago
Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This makes it difficult to track assets like you would with a typical source control system.
- clayrab 17y agoI use SVN with unity pro... it's a bit of a pain but it works, you just have to ignore conflicts in .asset files.