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We've got some pretty hairy legacy C++ and all versions of VS prior to 2015 fell over it. 2015 handles it just fine, it's worth trying again. Regardless, clang
by zamalek 10y ago
We've got some pretty hairy legacy C++ and all versions of VS prior to 2015 fell over it. 2015 handles it just fine, it's worth trying again.
Regardless, clang just uses the headers - at least that's the story with clang-autocomplete. It seems to parse them much faster than VS does, so reusing the VS cache me might cause perf impediments.
- soinus 10y agoI can confirm that clang just uses headers, no linking involved. No project either. Only the headers you include in your file. So it should not compile a lot unless you have a file that includes the whole project, which is probably not the case.
- forrestthewoods 10y agoI'm currently on a unity project but I'm sure at some point I'll work with UE4. I very much look forward to seeing how it performs.
- soinus 10y agoPlease let me know when you know more. I am also interested.