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Been working on VR side projects for 3 years now, I've built against the DK1, DK2, CV1 and the Vive and I have to say there's zero question in my mind that Ocul
by errantspark 10y ago
Been working on VR side projects for 3 years now, I've built against the DK1, DK2, CV1 and the Vive and I have to say there's zero question in my mind that Oculus is FAR behind the curve. The Vive was love at first sight, the Oculus was quite the opposite.
The Vive is stunning, not only because room-scale VR is fantastic. (I don't share the opinion that the future rests solely with room scale, there's plenty of stuff to do in VR sitting down) but also because Valve just seems to have it together more than Oculus. The Lighthouse system is brilliant, it's a much more elegant solution than what Oculus has. The Oculus platform is gross, I don't see any advantages to using it from the consumer side, as far as I can tell it only exists to lock people into a particular ecosystem.
I understand why they did it, similarly to Origin or the Epic Games Launcher, but seriously? Steam won. I find it incredibly frustrating having to futz around with other platforms. Do they seriously think that I'm going to add all my Steam friends on the Oculus platform? That's ridiculous. I'm very doubtful that the platforms will get a userbase outside of the people who are FORCED to use them because they want a particular exclusive.
To top it all off it takes 3 USB ports to run the Oculus (4 if you want the controllers) vs the Vive's one.
- paavokoya 10y ago>as far as I can tell it only exists to lock people into a particular ecosystem. sounds like a certain parent company..
- phoboslab 10y agoValve's Lighthouse tracking system isn't particularly elegant from a usability standpoint. I see Oculus' and Valve's current systems as a temporary solution. The future likely is in inside out tracking (i.e. one or more cameras on the headset, looking out). Oculus is working on that. I'd be surprised if Valve isn't. I agree with your comments on the Oculus platform. It's sad to see them building higher and higher walls for their garden.
- jc4p 10y agoHave you seen this demo of Jack McCauley's new laser based tracking? http://www.roadtovr.com/mts-virtual-reality-vr-tracking-system-jack-mccauley-oculus-vp-engineering/ http://www.roadtovr.com/mts-virtual-reality-vr-tracking-syst...
- errantspark 10y agoCertainly this is better than camera based tracking but I don't think it's got a significant advantage over the Lighthouse system from a consumer standpoint. Especially when it comes to tracking multiple peripherals I have my doubts when it comes to MTS.
- angersock 10y agoInteresting bit from the article: By some definitions (including his) McCauley is a co-founder of Oculus due to his contributions and status as one of the earliest hires, though as far as Oculus itself is concerned, the company represents Palmer Luckey as the one and only “Founder” (with a capital F). As a seasoned design engineer who played an instrumental role in the creation of the Guitar Hero peripherals, McCauley brought hardware design experience to the young company, which was about to embark on designing, manufacturing, and delivering thousands of Rift DK1 headsets to eager backers of the crowdfunding campaign. Kind of funny how kingmaking works, eh?
- errantspark 10y agoI'd like to hear you expand on that, perhaps we don't align on the definition of elegant? I think the Lighthouse system is elegant specifically because it doesn't use cameras at all. That's what makes it so cool is that it's not limited by sensor resolution, to get really accurate tracking using cameras you need to crunch a LOT of data really quickly. I wouldn't be surprised if it's order's of magnitude less computationally expensive, especially since IIRC in the Lighthouse system most of the heavy lifting is done using an FPGA. I think the system mentioned by jc4p is similarly elegant but for different reasons. Based on a skim through the article he posted I'd say the Lighthouse system is likely cheaper, and can more easily track multiple (infinite really since the tracking is done on the object rather than using the base station) objects, but won't have the same sort of range as MTS. Both are loads better than using cameras IMO.
- hbosch 10y ago> I think the Lighthouse system is elegant specifically because it doesn't use cameras at all. Not to be purposefully pedantic, so please excuse me, but aren't the small "dimples" on the Vive hardware technically very simple, low-res infrared cameras that are designed to pick up the Lighthouse lasers?
- badsock 10y agoThey're just simple IR sensors - they can detect when IR is shining on them, but not from which direction. Put another way: each one is the equivalent of a single pixel in a camera sensor. Position is determined by watching the timing very closely of when each sensor detects the IR sweep, and then doing the math given those timings and the known orientation of the sensors relative to each other.
- X-Cubed 10y agoThey're photodiodes, so each one is only capturing a single luminance value, they're not capturing an image.
- tk32 10y agoIt's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook. Things seem to have worked out for the best for once.
- WillPostForFood 10y agoThey already got their billions from Facebook, so just desserts at this point mostly affect the consumers who just got locked in, months after their purchase.
- shasheene 10y agoOne thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012). That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
- errantspark 10y agoCan't agree more, especially since the secondary market is quite good right now and you can very easily sell it and get a Vive. ;)
- errantspark 10y agoCan't agree more, especially since the secondary market is quite good right now and you can very easily sell it and turn it into a free Vive. ;)
- errantspark 10y agoCan't agree more, especially since the secondary market is quite good right now and you can very easily sell it and turn it into a free Vive. ;)
- empath75 10y agoI've used both and the differences between the platforms are so small compared to the huge technological breakthrough that I think which one people buy will be a toss up. I bought the oculus because I have a one bedroom apartment and have maybe a 2x2 foot space to use it in. Room scale isn't really an option for me. I like the Vive, but I really think that room scale is a liability nightmare waiting to happen. In two weeks of doing demos at work, we lost two computers from people ripping the cords out or kicking them and at least one person got clocked with a controller while I was watching people do demos for an hour. (and this was with a full time minder) Encouraging people to move around a swing controllers while wearing a blindfold is a terrible idea and someone's child or pet is going to be seriously hurt, no matter how many warnings you give people.
- yarrel 10y agoThe CV1 that Oculus gave me, which I'm very grateful for, won't even turn on when I plug it in. I'm not installing Windows and a sub-Steam walled garden to use it. I should have kept the DK1. :-/
- errantspark 10y agoI have experienced a whole host of problems with the CV1, the DK2 is currently my goto headset as it pretty much just works and since the resolution/refresh rate isn't absurd I can drive it even on modest hardware.
- proyb2 10y agoIt's also satisfying watching some hardcore fan in Oculus Rift looks down on other HMD startup has admitted Vive is way better. Thanks, I didn't jump in the bandwagon early.