4 ms·
Could this be used in graphics rendering? You output only a few pixels and then fill the rest using this algorithm.
by speps 10y ago
Could this be used in graphics rendering? You output only a few pixels and then fill the rest using this algorithm.
- Keyframe 10y agoSampling is already an integral (ha!) part of rendering. Not exactly in a way you're describing, apart from maybe sparse lighting passes like global illumination. Even then, it's more about random distribution and probability density functions than anything else.