3 ms·
Great post, related to my thoughts above: https://news.ycombinator.com/item?id=11783491 https://news.ycombinator.com/item?id=11783491 I think another important
by shermanyo 10y ago
Great post, related to my thoughts above: https://news.ycombinator.com/item?id=11783491 https://news.ycombinator.com/item?id=11783491
I think another important factor is the pseudo-realtime update loop that synchronization is tied to.
Unless there is some garbage collection between game state changes (unloading unused resources during a level, etc...), its rare that references are invalidated unexpectedly, or accessed in parallel to the cleanup step between game state changes.
eg. a global state change from RUN to CLEANUP tells the subsystems to stop using a resource, so during the CLEANUP state the subsystems can safely delete any resources they have ownership of.