3 ms·
Yup and in games that exactly the space that Lua/UnrealScript/etc fit neatly into. The issue is with using GC based language for areas where you need high thro
by vvanders 10y ago
Yup and in games that exactly the space that Lua/UnrealScript/etc fit neatly into.
The issue is with using GC based language for areas where you need high throughput and low latency(there's the whole cache miss thing which GC exacerbates).