3 ms·
And, if so, is it hardware accelerated or a software implementation? Edit: And, how many concurrent context could it support?
by jpambrun 10y ago
And, if so, is it hardware accelerated or a software implementation?
Edit: And, how many concurrent context could it support?
- roblabla 10y agoIt looks like it uses whatever native implementation of EGL there is behindt he scenes. So it should be hardware accelerated if there is a GPU on your server. As for whether you can stream the output, looks like you can with `gl.readPixels`, but you'll probably want to compress it somehow. Sending a raw video stream is heavy.
- vvanders 10y agoThat's a really bad idea, glReadPixels is usually a full pipeline flush + read back and stall which kills perf for all sorts of reasons.