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This is an important point and from a usability/efficiency point-of-view the iPhone apps will have problems in scaling up (even with increase resolution). Thin
by baran 17y ago
This is an important point and from a usability/efficiency point-of-view the iPhone apps will have problems in scaling up (even with increase resolution). Think about how inefficient a direct port of the weather app would be on the iPad. Also I believe the screen size is not proportional in the iPhone as compared with the iPad which will create additional porting problems.
This does represent an opportunity (or potential problem) as certain apps will need to be re-designed for use on the iPad. There is a potential for a number of apps to take over the market with reengineered designs made for the iPad.
- glhaynes 17y agoIt'd rarely be the right thing to do, anyway. iPhone apps strongly tend toward drilling down through a hierarchy of list views until hitting a full-screen (including controls along an edge) detail view. iPad apps on the other hand have a flatter hierarchy, very often showing a list view and a detail view (for the selected item from the list view) at the same time. This is why iPad apps are more likely to implement a "real materials" style of interface... they're less explicitly about drilling through hierarchies for data and more about direct manipulation of the entities the app deals with.