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"If you change the password for one copy of the game, you will then be locked out of all copies of the game, until you re-enter the new password for each of the
by grogers 17y ago
"If you change the password for one copy of the game, you will then be locked out of all copies of the game, until you re-enter the new password for each of them on startup."
I don't understand this. You do not need to be connected to the internet to play, so once you install the game with a legitimate key/password, what triggers it to require you to enter a new password.
Also, you don't need to be on the internet to install, so if a key/password combination is valid for the install, and you can change your password - what is to stop you from using any password you want?
- deleted 17y ago[deleted]
- ekiru 17y agoAccording to a link in an uncle post, the system doesn't require an internet connection because it assumes that a user should be allowed to install or play the game unless it can verify that said user should not. To prove that the user doesn't have a legitimate copy requires an internet connection, so in the absence of an internet connection, it lets you play without verification, but when the game is able to contact their keyserver, it will only let you play if it can verify that yours is a legitimate copy(with the key and password combination that you entered on install).
- tensor 17y agoSo it can be circumvented just by unplugging a cable. I guess it can work for multiplayer games, but then don't most of those require valid accounts some where online in the first place? At any rate, it's much kinder to legal buyers than most systems. Steam is also an example of DRM done right.
- sadiq 17y agoI'm not entirely convinced Steam is. There's no ability to resell or transfer licenses (which this system provides) and your entire games catalog is reliant on Valve, indefinitely, whatever shape or ownership they may be under in 5 or 10 years time.
- deleted 17y ago[deleted]