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If you're, say, coming from a more Adobe-centric background I'd recommend Cinema 4D and the Greyscale Gorilla tutorials. You'll ramp up plenty fast, and have so
by hbosch 10y ago
If you're, say, coming from a more Adobe-centric background I'd recommend Cinema 4D and the Greyscale Gorilla tutorials. You'll ramp up plenty fast, and have some cool renders after just 1 day.
I've since switched to Modo (affordable indie licenses via Steam) but find both programs to be more modern and adaptive to my workflow than Maya and Max -- however, if industry standards are important to you, there is no avoiding the Autodesk Twins...
- soylentcola 10y agoThis is what I've done (albeit just messing around with it from time to time). I confess I used a cracked copy of c4d since a lot of the things I wanted to check out weren't included in any "lite" edition. Not sure I feel great about that but I treated it the way I treated Photoshop and friends for years: cracked copies while learning and then at some point I was using it enough that I bought a legit copy of CS6 through work at a discount. If I ever do more than fiddle around with C4D I'll look into buying a copy. It's just hard to come up with $1000 for the minimum version that supports global illumination (which I was trying to learn about). Moral and legal issues aside, though, I found it a lot easier to learn than others I'd tried and it even made some other programs like Unreal Engine easier to learn.
- tasnent 10y agoThank you. Looks perfect.