3 ms·
The web's hard problem is dealing with that complexity at a speed and scale that is a few orders of magnitude bigger than any other programming environment I ca
by rgbrgb 10y ago
The web's hard problem is dealing with that complexity at a speed and scale that is a few orders of magnitude bigger than any other programming environment I can think of.
> At best you can avoid shooting yourself in the foot
At best we can keep our systems simple, agile, and cut bad features as quickly as we test new ones (every damn day!).
- Retric 10y agoMMO's are vastly more complex than websites. The issue with websites is they are inherently simple, and adding one dimension of complexity is still easy. But, when people continue to underestimate what adding features actually takes they snowball into unmaintainable crap. PS: A single 1ghz CPU with a very fast connection could serve the simplest possible webpage to every single person on the planet in less than 1 day. Scaling is only an issue as you add complexity.