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Apparently developers of serious games shouldn't care about cryengine eighter. ;)
by chme 10y ago
Apparently developers of serious games shouldn't care about cryengine eighter. ;)
- scrollaway 10y agoWhat are you talking about? CryEngine has (had?) fairly bad licensing terms overall but they're working on them (this OSS strategy is likely part of that) and they are nothing like the Lumberyard terms which essentially buy out your soul. > 57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.
- chme 10y agoI am talking about "serious games", because you aren't allow to develop them professionally with cryengine without written consent. It was a word play to your "serious game developer".
- scrollaway 10y agoHaha woops, completely missed that.
- abiox 10y agoyes... aws provides an engine and they ask that, should you use run any infrastructure in "the cloud" that it be their cloud. it's not that strange.
- scrollaway 10y agoI'm not saying it's strange, I'm saying a game dev worth its salt would not even consider it.
- abiox 10y agoplenty of games use aws, so i'm not sure why you say that.
- scrollaway 10y agoIt doesn't matter what tech you use now. Locking yourself into that tech from essentially the root of your game is a terrible idea.
- abiox 10y agothis seems like a bit of a red herring. "locking yourself" is a bit under-specified - picking unity, unreal, cryengine, phyreengine, or whatever is also doing just this. choosing physx or havok is a fork in the road. etc. presumably one is making these choices after carefully evaluating options.