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Show HN: Ceilfire.com – Online HTML5 Game Maker
- ghosh 10y agoInteresting you made this?
- n3on_net 10y agoHi ghosh, yes it's made by me. But still in the early stage. Technology used: NodeJS/MongoDB on the backend, vanilla JS on the front-end + PhaserJS as a game engine.
- deleted 10y ago[deleted]
- bazzargh 10y agoIt seems to have trouble doing anything over https (the site loads, but the games don't due to CORS issues). Normally I have the HTTPS Everywhere extension enabled, figured out I needed to disable it to get the games to load.
- n3on_net 10y agoThe assets are stored on amazon S3 and I added CORS entries, but somehow there are still some issues. Thanks for testing!
- yxlx 10y agoI suggest adding a category for mobile friendly games and also showing little icons next to each game to show if they work on PC, mobile or both.
- n3on_net 10y agoVery good suggestion. At the moment ceilfire is not optimized for mobile, but it's definitely on the TODO list. Thanks for trying out.
- cdevs 10y agoCan't load a flappy bird on new iPhone? Weird.
- n3on_net 10y agoHi, thanks for trying out! Mobile is definetly on my TODO list, but at the moment it only works for Desktop machines.
- uberneo 10y agoOhh Man .. it looks really cool .. makes the simple game making so easy .. no more complex javascripts anymore.. all is abstracted.. good job
- n3on_net 10y agoThanks, this is the aim. Still a long way to go. But first steps are already done!
- hccampos 10y agoPretty cool prototype. Did you take a look at https://www.goocreate.com https://www.goocreate.com? Or https://playcanvas.com/ https://playcanvas.com/? Or http://vizor.io/ http://vizor.io/? What was your inspiration? I help develop Goo Create so it is really cool to see other people making cool stuff for the web :)
- imakesoft 10y agoHey wow, this is pretty impressive. Good job! :)
- kenrick95 10y agoSome thoughts: 1. I think it will be better if in the Terms of Use [1] is also provided in English. 2. I read the ToS because I'm interested on who owns the IP of the game or assets made in this platform 3. By "remaking" current games, does that mean everyone is forced to "open-source" their "source codes"? [1]: https://ceilfire.com/terms-of-use https://ceilfire.com/terms-of-use (currently in German?)
- bduerst 10y agoThey own the IP, which is why they're able to share assets across users.
- shopkins 10y agoVery cool, but the experience was ruined when I was testing a game I made and was interrupted by a lightbox saying "Seems like you have done a nice game! If you want to continue making awesome games and saving them, you should register! It only takes 10 seconds." I get the reasoning for this, but I'd suggest a lighter touch for prompting users to sign up -- namely one that doesn't interrupt their gameplay. The lightbox is a great way to turn people away from your product.