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Coming from Linux/Mac the last >decade, using Windows again has been disappointing. Many of these software issues are because of Windows 10 more than anything.
by shazow 10y ago
Coming from Linux/Mac the last >decade, using Windows again has been disappointing. Many of these software issues are because of Windows 10 more than anything. My USB randomly dies, my own USB DAC randomly gets shuffled around with the Vive DAC so the mics get swapped or don't work at all, it crashes/bluescreens, it installs massive updates totally saturating my internet without any way to pause them, it constantly asks me to fill out surveys. I could go on.
Honestly I can't even blame Valve/HTC for this, I only blame them for not launching with SteamOS support on "Day 1" as they said. Any day now... (mumbles stuff about Valve Time.)
As for the rest, unfortunately that's the best of breed right now. Oculus is no different. Yes, there are wires (precisely one triple wire from the headset). Yes, you need the tracking sensors (on the bright side, Lighthouse wires only run to the AC outlet rather than your PC). Yes, you need a high-end videocard. When you're extending your HDMI cable, make sure to get an active HDMI cable rather than a passive one. People have extended theirs by over 50ft with no issues.
I'm assuming you haven't gotten your Rift yet (otherwise most of these wouldn't be a surprise). Hope it's a better experience for you! I'd upgrade the videocard while you wait, though. :)
- dogma1138 10y agoSounds like you are you are running out of USB resources it's your hardware not the OS. Try disabling XHCI this happens quite often when you have allot of USB 2.0 devices plugged in into USB 3.0 only chipset. Balancing them out between the chipsets that provide the USB ports (most motherboards have 2-3 additional USB hosts besides the PCH) can also sometimes solve it. A better solution is usually bundling the non-USB 3.0 devices on a dedicated hub.
- shazow 10y agoI don't have that many devices: The Vive, an audio DAC, a keyboard, mouse, and a wifi stick. The motherboard is solid (Asus Z170-A). I tried moving various devices between different kinds of ports (2.0, 3.0, 3.1) and front vs back, not much difference. Many of the issues happen whether the Vive is plugged in or not. I think it's a driver issue. Part of the problem I noticed (before I got the Vive) is that the keyboard is also a USB hub and sometimes the machine completely locks up if I try to use it before Windows is fully booted. Another issue I ran into is when I installed the Vive bluetooth driver, the Vive HMD camera stopped working (also runs over the USB hub). I've read a few other threads where people ran into this issue. Weeeee.
- dogma1138 10y agoThat's enough if you have 2-3 USB 2.0 devices on a USB 3.0 only host it's enough to screw it up. I got a few ASUS mobo's that all have the same issues. If you have USB2.0 breakout ports use them for the legacy devices, if not use a good USB hub.