3 ms·
Oculus is funding game development through their publishing arm to the tune of hundreds of millions of dollars. I could sympathize with a desire to keep some of
by SeanBoocock 10y ago
Oculus is funding game development through their publishing arm to the tune of hundreds of millions of dollars. I could sympathize with a desire to keep some of that software catalog exclusive to their hardware as a way of promoting the hardware and recouping that development investment. They might also feel this is a longer term, platform play and don't want to cede control of the VR store front experience (and revenue) to Valve.
I don't know that I agree with Oculus's move here but I think there are defensible reasons why Oculus might want to preserve hardware exclusivity on some or all of their titles.
- serge2k 10y agoVR Doesn't need a special storefront or any of that bullshit. Just sell the god damn hardware. I'm so sick of companies trying to carve out their walled gardens. Fuck them all.
- SeanBoocock 10y agoI suspect the hardware is very low margin; Palmer Luckey has publicly said as much. I doubt that Facebook would have been interested in owning a low margin hardware business that at least for the first few years will sell to a (very) niche audience if there wasn't a plan for additional revenue channels. A storefront provides such a revenue source as well as a curated experience when and if VR breaks into the mainstream.
- mixedCase 10y ago>Oculus is funding game development through their publishing arm to the tune of hundreds of millions of dollars. To build a walled garden that only hurts the user. Fuck. Occulus.