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This reminds me of "Enter the Void". Both films are in first person, and draw emphasis to the difference between external reality and personal perception. New
by purplerabbit 10y ago
This reminds me of "Enter the Void". Both films are in first person, and draw emphasis to the difference between external reality and personal perception.
New "augmented reality" stuff is super interesting to me because it's basically the means of creating a shared illusion. So, like a drug trip, but more social and controlled. Basically like video games, but way larger in scale and social reach :)
Thoughts?
- TeMPOraL 10y agoMy thought? Not sure if I want a lot of that illusion to be shared. I wish AR would be used to really augment people, and that for me implies a degree of customization. This topic is super interesting to me too. I just don't want it to look like on that video...
- purplerabbit 10y agoI'm with you on your last point. But I really don't think that this film is an accurate representation of what it'll be like at all. Unless you really wanted to make it that way for yourself, which neither you nor I would want
- scotty79 10y agoMovie seems to indicate lots of customization. Same yoghurt is branded/marketed differently when see as 'Emillio'. Dog pet shopping assistant becomes scantily clad women.
- losteric 10y ago> New "augmented reality" stuff is super interesting to me because it's basically the means of creating a shared illusion. So, like a drug trip, but more social and controlled. Basically like video games, but way larger in scale and social reach :) Would you want to be constantly immersed in a video game with your friends/family? Or even the same social groups? That idea does nothing for me... it's actually a huge turn-off from AR. If I just wanted trippy graphics with friends, I'd go on a shroom camping trip with friends. In my mind, AR is about automating and building context. It's the first cybernetic, tightly integrating our visual/auditory senses with technology. Video games, re-skinning reality, omnipresent advertising... none of that will surprise me, that's updating current applications to use new technology. Boring. What about new applications? Imagine working on a car engine and hitting a snag, snapping off a seized bolt head for example. AR should recognize that I'm staring at a car engine, grunting in frustration, with elevated heart rate/sweat and other physiological symptoms of stress. The application should use those signals to look at my contact list (integrating their social media context) and suggest calling a mechanically inclined friend for advice. It should know that I hate animated graphics covering my work and simply talk, telling me that John might be able to help out if I buy him some beer. At some point it might even be smart enough to warn me against snapping the bolt head in the first place.. Or imagine project management style stuff. AR should know I'm 24 minutes away from my next meeting by foot and tell me to start walking (offering to reserve a taxi at the same time). Once I start walking, AR should automatically start giving me meeting prep (notes I prepared beforehand, meeting invite body, who's on the meeting invite list, etc). It should also show me a line that will take me all the way to the meeting room, and highlight the right button on any elevators on the way. Imagine I'm painting a large canvas piece. Instead of lugging around a handful of sketches, putting them away and taking them out every time I work on the piece, AR can display (or even overlay) hundreds of sketches (letting me position them as I see fit). It can remind me that a particular part of the canvas is still wet, or when I can start painting over a section. Even better, it could show me contextual paint reviews when I'm at the shop... recommending certain brands because the colors dry true, or any number of personally relevant metrics (pulled from past internet search history). Augmented reality: Adding to reality. Virtual reality: Replacing reality.
- purplerabbit 10y agoThat's a valid distinction -- I really didn't mean to conflate the two. I guess I'm imagining a shared super-reality, not an alternative reality, which I didn't make clear.
- losteric 10y agoWhat would a shared super-reality look like?
- purplerabbit 10y agoBasically Hololens demos... Holographic objects that you interact with socially. You could use these objects for design, planning, entertainment, expression... Maybe holographic programming. And all of it in the context of shared visualization.
- losteric 10y agoI see obvious enterprise solutions around graphical design, and the artistic applications are very exciting... I just don't see shared visualization playing a big role in the lives of every-day consumers. Maybe we just have different thresholds for how visually intrusive AR should be.
- lomnakkus 10y ago> This reminds me of "Enter the Void". I remember seeing that. It was a profoundly disturbing, unsettling experience. It's a good, well-made film, but what it portrayed was really scary.