5 ms·
Alright then. Time to crack open XCode and get to work on my incredibly mediocre game which will not even pull 0.000003% of these numbers. :-)
by shahzeb 10y ago
Alright then. Time to crack open XCode and get to work on my incredibly mediocre game which will not even pull 0.000003% of these numbers. :-)
- joeld42 10y agoKeep at it: 1. You never know if it will be a surprise hit (Crossy Road) 2. All of my game projects have made very little money, but have had unexpected side benefits that made them worthwhile. 3. It's fun. I enjoy making games more than playing them, so even if I'm wasting time, i can consider it entertainment. :)
- themartorana 10y ago4. You can write off other game purchases as research.
- johnydepp 10y agoThis happens to a lot of people. Keep on doing the good work and someday it will pay off. One thing to keep in mind is its better to work on one title and keep polishing it than working on multiple shitty things.
- iLoch 10y agoThis may be true for games (I'm not sure), but I'm not sure it's good advice for startups in general (in case anyone was thinking that.) Throw things at the wall and see what sticks. Don't fall victim to sunk cost fallacy.
- johnydepp 10y agoYou have a point. But today's world quality and polish matters a lot. Point is before you judge make sure you provided good quality and a polished product. The idea matters a lot but if you don't present it well its good for nothing.
- gberger 10y agoYou won't even get $0.45 in revenue?