3 ms·
I've published video games in 100% assembly language, and others 98% C++ (with some tiny bits in ASM). The latter games were easily more than 10x complex, and w
by lowbloodsugar 10y ago
I've published video games in 100% assembly language, and others 98% C++ (with some tiny bits in ASM). The latter games were easily more than 10x complex, and were done in comparable time. Games now are done with tens of programmers, a lot of it written in DSLs or programmed by game designers using visual programming languages. ASM doesn't scale. It can be joyful though.