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The PC gaming treadmill is the worst. You're committing to throwing so much money to continue to be able to play the latest games at a consistent FPS. At least
by supercoder 10y ago
The PC gaming treadmill is the worst. You're committing to throwing so much money to continue to be able to play the latest games at a consistent FPS.
At least developers are forced to fine tune games for a very specific platform when it comes to consoles. Sure, the PC can look better, but at least the console plays better most of the time.
- Eerie 10y agoOr you use the XKCD 606 method, and save tons of money.
- venomsnake 10y agoThat hasn't been true since 2006 for everything but the GPU. And since 2012 for the GPU too. A decent build could last a console generation with a GPU upgrade in the middle.
- TimPrice 10y ago> You're committing to throwing so much money Only if you make bad choices buying hardware, like the obsolete stuff that comes with consoles (even on release) > console plays better most of the time PCMasterRace plays real 1080@60 for over a decade Enjoy your PS4K/Neo/neXt
- supercoder 10y agoI'll enjoy playing uncharted 4 ;)
- kakwa_ 10y agoMaybe that's exactly the reason why consoles are successful. It provides an unified device, which lasts around 8 years, which permits to play recent titles, which is simple to setup up and which is comparatively cheap. The PC I'm typing this message is a 9 years old thinkpad, and I would not attempt to play any "less than 5 years old games" on it. Some people don't give to much of a shit about highly impressive graphics and just want to play the fucking game without checking the "minimal configuration required". However if consoles tend to be like PCs (same or worst hardware, same or worst upgrade process, etc), they will just become meaningless.
- zamalek 10y agoThat's assuming that you run games at maximum settings. My multiple-year-old GTX660Ti and 2600k runs "Just Cause 3" at higher settings, higher resolution and higher framerate than consoles. These days it's the same hardware architecture. The only difference is API overhead, which DX12/Vulkan will sort out as time goes on. However, my build totally not competitive in the PC scene. I don't mind: it achieves 1080/60 at competent quality and that's all I care about. In the next year I'll be replacing it outright only because of VR. I could have kept this build for at least another 2 years. The treadmill only applies to those who want to run max settings all the time, matching console is as cheap as chips.
- supercoder 10y agoSee thats the point, you're admitting you need to upgrade. My PS4 will be all good.
- washadjeffmad 10y agoThe PS4 Neo is coming out with upgraded specs (better RAM, CPU, and GPU), just like a PC. It will be required to play some titles in VR and others at higher quality. You're basically in the same boat OP is, except they had a choice about the lower end hardware they bought. And they don't have to upgrade for all VR[1], just top end VR. The PSVR has lower specs than the Oculus Rift to compensate for the performance constraint of the platform, which already meets its limits in native gaming. Besides the only games you can compare across platforms being developed with the lowest common denominator in mind, there are a multitude of tricks in play to homogenize the experiences between them, like dynamic resolution, level of detail, and depth of field. It's kind of like saying you're advantaged by avoiding the burden of ever needing to buy a 1440p 144Hz or 4k display and high end GPU because your games are all capped at 1080_60. [1] http://www.wareable.com/headgear/the-best-ar-and-vr-headsets http://www.wareable.com/headgear/the-best-ar-and-vr-headsets