3 ms·
https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/ https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-
by HappyTypist 10y ago
https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/ https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-pr...
- comex 10y ago> In less than 12 months, optimizations have increased the performance of Web applications using asm.js from 40% to within 67% of native, which is still about the current figure, per arewefastyet: http://arewefastyet.com/#machine=29&view=breakdown&suite=asmjs-apps http://arewefastyet.com/#machine=29&view=breakdown&suite=asm... Not going to cut it for AAA games. Most likely it can be improved significantly with enough work, especially with WebAssembly, but I'll wait until I see it.
- millstone 10y agoAnyways, what does the end game look like here? Only very small games can be downloaded every time you want to play. Most games have large resources that will need to be cached. But the cache will be large enough that you'll want to surface it to the user, and let them decide what to uninstall, especially on Chromebooks with their puny storage. Plus games are something you want to be able to play offline. So we just wind up with Steam, right?
- bobajeff 10y ago>Plus games are something you want to be able to play offline Offline webapps is a thing now. With things like Service Workers hopefully we'll see it more frequently.
- jsolson 10y agoWould totally cut it for the casual gamer who plays AAA games, though. Not every gamer who purchases the AAA titles is buying hardware to match them. Many times the question boils down to "is my current hardware good enough"?