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This concept should be considered experimental (and we should emphasize more this) ànd you're right, there's nothing stopping me to take off with all the money.
by phaser 10y ago
This concept should be considered experimental (and we should emphasize more this) ànd you're right, there's nothing stopping me to take off with all the money.
Or a hacker.
We suggest to players to keep the minimum stored in their game wallets and cash out frequently as a precaution.
We are experimenting with Wallets that need to be signed by both the Client and the Server to make operations and when the time comes I'll be happy to share my findings.
- zimbatm 10y agoThe only way to make it secure is for users to bring their own wallet. On first connection they would input their wallet ID so monster look can be paid out. When a user wants to buy something he needs to make it outside of minecraft, or use a custom minecraft extension that handles the wallet client-side.
- brudgers 10y agoPerhaps it might be appropriate to state this in the hero image of the landing page.
- awt 10y agoAre you in the WoT? Also are you aware of Eulora?
- Shorel 10y agoA theft-proof way can be to avoid the anonymizing features of Bitcoin, that's it, by having the return address (for change in a transaction) being the same as the origin address. That way you can simply monitor the blockchain for every player's single Bitcoin address, without having any private key. Any transaction from those accounts should be explicitly initiated by the player, and for that you show QR codes in the game.